go0gleplex wrote:Conversationally...

I think it's gonna be cleaner to have a list of maneuvers that players can choose from rather than assign them to the vehicles. Any vehicle can attempt any manuever, but it's going to be up to the skill of the driver and the maneuverability of the vehicle itself that is gonna determine success or not...as modified by by speed of course.

When I said 'acceptable list' of maneuvers, I was talking that all vehicles would have a list of manuevers available that cost 1 (or 2) maneuver points (turn, slide slip, bootlegger etc) and not saying that all vehicles would have their own list.

I was envisioning a way to make all manuevers cost the same for all vehicles at 30 mph and have the speed add MP to the cost. For example, lets say the following are a list of manuevers that any vehicle can take:

Turn (45 degrees): 1 MP

Tight Turn (90 degrees): 2 MP

Drift (0.5 car length): 1 MP

Bootlegger: 2 MP*

Braking: 1 MP

Now, when a vehicle wants to perform a manuever it cost the above MP plus 1 for every 20 mph over 30.

So, a sports car with 7 Manuever points (MP) going 70 mph wants to try a tight turn, looking at the chart of manuevers, it would cost a total of 4 MP (2 for the manuever and 2 more for going 70 mph). Since the sports car has 5 MP, the manuever is completed successfully. Now the same car needs to perform a drift to get out of the way of a wall. This would cost 3 MP (1 for the manuverm, again 2 for speed). It still has 3 MP left so it performs the drift with no problems. Now if the car has to perform an additional manuever, it will have to make a control check since it is at 0 MPs.

Second example: Lets say a Jeep with only 4 MP is going 50 mph, to get a shot on a car, it will need to make a couple of manuevers, the first is a turn costing 2 MP (1 + 1 for speed), It then performs a drift (also costing 2) and finally a turn. the Jeep has no more MP to spend, so after announcing the manuever, it rolls a control check to see if it stays in control.

Now, the number of MP that are returned at the beginning of the game round are equal to the driver's skill. So using all your MP in a game round for a highly manueverable car doesn't bring you back to full. It depends who is behind the wheel.

Did I clear things up?

-Bren