S:X to ADED Conversion: Anti-fighter batteries

The Universal Game of Starship Combat
Lsutehall
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S:X to ADED Conversion: Anti-fighter batteries

Postby Lsutehall » Thu Jun 12, 2008 3:37 pm

While the Admiralty Edition core rulebook says there is no equivalent to Starmada:X's anti fighter batteries, the ISS re-introduces them (albeit in a modified form).

So, how many ISS anti-fighter batteries should be used to replicate the effect/balance of the S:X ones, when converting starships from the old format?

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Postby go0gleplex » Thu Jun 12, 2008 4:29 pm

I don't think there is any set answer to this. It will be a matter of choice by the individual designer. I know I'll use one or two on escort class vessels, 2-6 on cruisers, and 2-8 on capitols in general. But that varies by what fleet I'm designing as well.
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Postby mj12games » Thu Jun 12, 2008 4:38 pm

Divide the total number of SUs by 100 and round off. The result is the number of SAE anti-fighter batteries.

For example, a size 8 ship has 1493 SUs. Divide by 100, you get 14.93, rounded off for a result of 15 AFBs.

(This is based on SX anti-fighter batteries taking up 5% of the available space, and each SAE AFB requiring 5 SUs.)
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go0gleplex
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Postby go0gleplex » Thu Jun 12, 2008 5:20 pm

well sure...if you want to toss MATH at it... :P :lol: :twisted:
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Postby Nahuris » Thu Jun 12, 2008 7:45 pm

This is Dan...... Math is required.

I'm just surprised that there isn't a square route involved....LOL


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Postby underling » Thu Jun 12, 2008 8:08 pm

Nahuris wrote:This is Dan...... Math is required.
I'm just surprised that there isn't a square route involved....LOL
Nahuris

Of course math is involved.
Because...

One math to rule them all, one math to find them, one math to bring them all and in the darkness bind them

:wink:

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Postby go0gleplex » Thu Jun 12, 2008 9:14 pm

underling wrote:
Nahuris wrote:This is Dan...... Math is required.
I'm just surprised that there isn't a square route involved....LOL
Nahuris

Of course math is involved.
Because...

One math to rule them all, one math to find them, one math to bring them all and in the darkness bind them

:wink:


TURN ON THE LIGHTS!!! IT'S SCARRRRRY! :lol:
"Our past shapes us, our choices define us, our desires propel us, and those we let into our hearts give us the strength to persevere even when our dreams lay shattered behind us." - me

Lsutehall
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Postby Lsutehall » Fri Jun 13, 2008 9:01 am

cricket wrote:Divide the total number of SUs by 100 and round off. The result is the number of SAE anti-fighter batteries.

For example, a size 8 ship has 1493 SUs. Divide by 100, you get 14.93, rounded off for a result of 15 AFBs.

(This is based on SX anti-fighter batteries taking up 5% of the available space, and each SAE AFB requiring 5 SUs.)


Is this really sane? It gives a hull 15 conversion (such as Brigade's Newman) over 30 range 1 5+ 1 1 1 ABCDEF weapons, and a hull 20 gets nearly 50!

Combine the number of guns and the ability to fire at ships as well as fighters, and you get a ship with one hell of a close range punch (albeit at almost zero range) for practically no cost.

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Postby Nahuris » Fri Jun 13, 2008 3:26 pm

That is a lot of inexpensive firepower... but at range one, the chances of using it for anything other than fighters is very small....

When using the vectored thrust from AE, the chances of actually being that close are very small.....

Dan might make a ruling here to settle things, but I don't see too much overkill with it, at least in games that I have played.

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Retreating? Hell no, we're just attacking in the other direction......!!

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Postby thedugan » Mon Jun 16, 2008 2:24 am

go0gleplex wrote:
underling wrote:
Nahuris wrote:This is Dan...... Math is required.
I'm just surprised that there isn't a square route involved....LOL
Nahuris

Of course math is involved.
Because...

One math to rule them all, one math to find them, one math to bring them all and in the darkness bind them

:wink:


TURN ON THE LIGHTS!!! IT'S SCARRRRRY! :lol:


What's scary is how badly he mangled Tolkien....
Becuz I'm da friggin' ART FAIRY - dats why!

Big Bang = Let there be LIGHT!


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