Speaking of Nearly Simple Campaigns...

The Universal Game of Starship Combat

Speaking of Nearly Simple Campaigns...

Postby Harrigan on 06 Feb 2010 10:37

Took a crack at brewing up my own version of the Simplest Campaign System to suit my tastes (I like a little more lasting damage to systems, for one thing). Very much built on the already awesome one -- see what folks think. It's still a draft, so any and all feedback is welcome. Would also love to see what others have done for campaign rules.

http://dl.dropbox.com/u/887058/Harrigan ... System.pdf
Harrigan

Midshipman
 
Posts: 25
Joined: 27 Dec 2009 07:49
Location: Lafayette, CO

Re: Speaking of Nearly Simple Campaigns...

Postby Nomad on 06 Feb 2010 16:57

Looks pretty good. If I were to use it, I'd probably change the terrain table a little (there's a lot more empty space than terrained space; maybe make a 4+ roll to see if there is terrain, and then roll terrain if there is, replacing empty space on your table with black hole). Skirmish and Supply Raid also look fun; Supply Raid in particular reminds me of Battlefleet Gothic's similar scenario. I might vary the classification of 'light ship' for the purposes of Skirmish (some of the fleets I use only have engines 5+), and allow anything with a particular percentage of its hull space taken up by Cargo to be classified as a cargo ship (and be worth VP/RP varying by its cargo capacity), but other than that... good stuff.
User avatar
Nomad

Sub-Lieutenant
 
Posts: 83
Joined: 03 Aug 2009 18:15

Re: Speaking of Nearly Simple Campaigns...

Postby Harrigan on 08 Feb 2010 07:45

Good feedback -- just the kind of stuff I was hoping to see. I'm biased against "empty" starmaps just because those with a little terrain on them are so much more interesting (IMO) to play...
Harrigan

Midshipman
 
Posts: 25
Joined: 27 Dec 2009 07:49
Location: Lafayette, CO

Re: Speaking of Nearly Simple Campaigns...

Postby MadSeason on 08 Feb 2010 14:31

As someone currently playing with the Simplest Campaign Rules right now, (see Blacklancer99's thread), I have to agree with Nomad. The terrain chart should be shifted to create more empty space... although, if you prefer terrain, then it should be shifted only slightly. ;) But we have found terrain playing a huge role in the outcome, especially with some scenarios.
Death is light as a feather; duty, heavy as a mountain.
User avatar
MadSeason

Captain
 
Posts: 361
Joined: 17 Dec 2007 15:05
Location: Innsmouth, MA

Re: Speaking of Nearly Simple Campaigns...

Postby Harrigan on 08 Feb 2010 16:37

Good feedback. I'll take the advice and plan on revising the rules today or tomorrow. I think I'll at a minimum limit the dust storms, nebulas and black holes a fair bit. I'll post what I come up with.
Harrigan

Midshipman
 
Posts: 25
Joined: 27 Dec 2009 07:49
Location: Lafayette, CO

Re: Speaking of Nearly Simple Campaigns...

Postby MadSeason on 08 Feb 2010 16:45

Harrigan wrote:Good feedback. I'll take the advice and plan on revising the rules today or tomorrow. I think I'll at a minimum limit the dust storms, nebulas and black holes a fair bit. I'll post what I come up with.


That's a good idea. The far out effects of those should probably be encountered less than empty space, asteroids or planets.
Death is light as a feather; duty, heavy as a mountain.
User avatar
MadSeason

Captain
 
Posts: 361
Joined: 17 Dec 2007 15:05
Location: Innsmouth, MA

Re: Speaking of Nearly Simple Campaigns...

Postby Harrigan on 08 Feb 2010 17:17

Here's the latest: http://dl.dropbox.com/u/887058/Harrigan ... m%20V2.pdf

Not sure I'm happy with the terrain table yet but I think it's headed in the right direction for my tastes.
Harrigan

Midshipman
 
Posts: 25
Joined: 27 Dec 2009 07:49
Location: Lafayette, CO

Re: Speaking of Nearly Simple Campaigns...

Postby Governorflax on 09 Feb 2010 18:32

Really nice! Like the scenarios, and excellent presentation too! I've also been working on a terrain and scenario table - put this below. Think the only way to find out if it works is to keep trying stuff out.

1 Planet (sz 2 or 3, 50% chance each), moon on 1-3 (d6), further moons on 1-2 and keep rolling until get a “no moon” result
2 3d6 asteroids
3 Micro planet and 3d6 asteroids
4 Clear
5 Clear
6 Other - Micro planet (1,2), d6 asteroids and Hull 8 independent habitat that fires on closest of either side - (3,4), dust cloud (5), black hole (6)

Using this for a specific campaign, where there isn't a local nebula. Like you, I like terrain. The way I think of it, conflict happens near resources and assets, all the rest is hyperspace.
When the strike of the hawk breaks the body of the dove, it is because of timing
User avatar
Governorflax

Midshipman
 
Posts: 24
Joined: 03 Jan 2010 13:26
Location: London, UK

Re: Speaking of Nearly Simple Campaigns...

Postby Blacklancer99 on 09 Feb 2010 19:26

Harrigan wrote:Here's the latest: http://dl.dropbox.com/u/887058/Harrigan ... m%20V2.pdf

Not sure I'm happy with the terrain table yet but I think it's headed in the right direction for my tastes.


You're probably going to have to spell out restrictions on terrain placement...who puts what, where they can put it and so forth...especially when mines are a terrain feature :)
just a thought,
Erik
PS I think I have to steal, er, poach, er borrow the supply raid scenario to add to my next Nearly Simple Campaign ;)
Facts are stubborn things, but statistics are more pliable.
Mark Twain.
User avatar
Blacklancer99

Commander
 
Posts: 332
Joined: 22 Dec 2008 01:36
Location: People's Republic of MA


Return to Starmada

Who is online

Users browsing this forum: No registered users and 1 guest