madpax wrote:I can also propose the carrier in two flavour, normal fighters with your mods (double attacks, hit on 3+) and seekers.
I quote myself, that's a first.
Finally, I won't. My problem was not -only- that there are not powerful enough, it's mainly that their cost is horrendous. Here are two versions of the same carrier:
- The common basis is hull 24, thrust 5, Shield 3+, armor 18, hyperdrive, 12 point defense phaser (TT, BAS .8, RNG 3, Pnp)
- Seeker mode: Add 24 fighters (TT, BAS 1.5, RNG 15, Skr, Gid, Dx2, Slw), cost 494
- Real Fighter mode: Add 30 medium fighters, cost 1157
Thus, filling the basis with fighters as seekers cost less than half than filling the same SU with real fighters. I can say that the fighter-mode carrier is more efficient, especially with twice the number of shots and 3+ (hence four times the power of official fighters), but my wish is to have carriers costing about the same as ships the same size. For instance, replacing fighters as seeker and point defense phaser with 6 x photon torps (FF, BAS 1, RNG 15, Gid, Dx2, Prc) and 12 x phasers (TT, BAS 1.2, RNG 9) costs 486.
Almost the same cost, two different ship using the same hull.
With a cost of 1157, I'm sure it will never ever be deployed on my table.