BeowulfJB wrote:We played another game of Starmada here in Jacksonville. We think we have fixed Fighters & drones by giving them the equalivant of these weapon traits: {Acr,Acr,Dfs}, for the same CR & SU Cost.
I do not understand. You gave the Acr trait twice?
As Acr means a hit on 4 also (and not giving a +1 to AD), how it is useful?
That is, they hit on 3+ and roll twice as many dice as they would in the rules.
Aside for the 3+, giving Dfs is curious as there s no short of long range fighters. Hence, Dfs doesn't apply to them.
I have designed a CR=450 CVL with 10 flights of strong fighters, and a CV with 20 strong fighters that has a CR=900. It will be fun to try them.
My problem with fighters is not that they are undereffective, but that they are very expensive AND unereffective.
If a DN costs about 500 points, why should a CV the same but replacing heavy weapons by fighters costs twice its CR?
The problem will be that,with me, expensive ships will never be deployed.
So unless the figher cost isn't drastically reduced, it will thanks but no thanks. Currently, hey are simulated by seekers. Too bad, I liked the fighters acting as fighters.
Marc