Faceted Shields for Starmada Nova SFU

The Universal Game of Starship Combat

Re: Faceted Shields for Starmada Nova SFU

Postby werdegast » Sat Jan 19, 2013 8:52 pm

OldnGrey wrote:No, that was perhaps a bad example as the class has minimal shielding (all facets except aft have shield value 6). Each facet can have its' own level of shielding (Nova shield value). The way I play it is that all facets either lose or repair levels at the same time.

Paul


Oh... That sounds much better. I will run that through some play-testing to see what my group thinks.
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Re: Faceted Shields for Starmada Nova SFU

Postby BeowulfJB » Sat Jan 19, 2013 10:02 pm

Could you give us a better example of what you propose and how it would work? Hopefully one with the front shield stronger.
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Re: Faceted Shields for Starmada Nova SFU

Postby OldnGrey » Sun Jan 20, 2013 4:21 am

Sure, I hope that this explains the way I use faceted shields in Nova.
Faceted shields for Nova example.pdf
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Paul
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Re: Faceted Shields for Starmada Nova SFU

Postby BeowulfJB » Sun Jan 20, 2013 4:44 pm

Thanks Paul, I like the way the SSD looks. Brilliant! 8-)
We are playing Starmada here in S.Fla. on Monday. It will be an option if anyone wants to use it.
Cheers
Darn the Fusion Torpedoes; full speed ahead!
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Re: Faceted Shields for Starmada Nova SFU

Postby werdegast » Wed Jan 23, 2013 4:51 am

After playing with multiple methods of Directional/Faceted shielding we decided to use the method below.

Six shield faces as in Star Fleet Battles and Federation Commander using the existing 3 divisions as a base.


ex 1. Fed CA has 3 blocks of 6. We expand that to 6 blocks of 6.

Shield 1 = 6 Points, Shield 2 = 6 Points, Shield 3 = 6 Points, Shield 4 = 6 Points, Shield 5 = 6 Points, Shield 6 = 6 Points


ex 2. Fed DNF has 3 blocks of 8. We expand that to 6 blocks of 8.

Shield 1 = 8 Points, Shield 2 = 8 Points, Shield 3 = 8 Points, Shield 4 = 8 Points, Shield 5 = 8 Points, Shield 6 = 8 Points

Hull points remain the same and are reduced after the facing shield is depleted. After a few more tests we may discover that ships are destroyed too soon and HPs may need to be increased.

This does mess with the PV numbers but since every ship/base in the game has these expanded shields it evens out. (Well more or less.) It is also an easy method of allowing extra defense tactics without a huge increase in complexity.
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