Nova Weapon Conversions

The Universal Game of Starship Combat

Nova Weapon Conversions

Postby MRCAcct » Fri Jan 18, 2013 11:52 pm

So, I've been working on a dedicated weapon conversion spreadsheet, partly just to practice my Excel skills, partly because I personally find it easier to think of weapons in AE and convert them to Nova.

But I've hit a touch of a snag with dual range-mod weapons. Namely, when you have two 'exclusive ones' (according to the table on pg 47), which one takes priority:

Diffuse & Focused
Scatter & Telescopic
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Re: Nova Weapon Conversions

Postby BeowulfJB » Sat Jan 19, 2013 12:25 am

If you combined them, an arguement could be made that a weapon's ROF is tripled at short range, quadroupled at medium range, then tripled at long range. It would be a costly and most interesting combination, having medium range be the optimim range...
Would this be legal?
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Re: Nova Weapon Conversions

Postby OldnGrey » Sat Jan 19, 2013 12:51 am

If you check the chart you will see that these combinations are not applicable/allowed since they are opposites.
In converting AE weapons to Nova this should not come up.
Range based traits were talked about in a thread last year, If there is no figure for the combination you cannot have them.
You can have a Dual Mode weapon which is Diffuse in one mode and Focused in the second mode, but not in the same mode.
When converting weapons from AE to Nova (as can be done in Shipyard Nova) each mode is dealt with separately.

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