Wardogs or Defiance?

Mechanized warfare in the XXXIV Century

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koyodude
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Wardogs or Defiance?

Postby koyodude » Wed Apr 22, 2009 6:59 pm

Hey guys, new to MJ12. I just got Starmada, gonna pick up Ares, and I would like a nice sci fi ground game to round out the collection. Question is, what exactly is the difference between Wardogs and Defiance. I get the vibe that Defiance is more W40K, and Wardogs is more Battletech? Is there any difference between the two aside from mechs?

I would like to try out a Wardog conversion of Gear Krieg. can this game accomodate that type of setting? Or is it pretty much only for far future genres?

Thanks

go0gleplex
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Re: Wardogs or Defiance?

Postby go0gleplex » Wed Apr 22, 2009 8:07 pm

Wardogs is a bit less involved than Defiance...

And yes, it can accommodate Gear Krieg, though you might need to tinker things a bit...but it's also designed with that in mind as well. :) For non-specific settings, it is set up to be able to run steampunk to far future.

And while it seems mech-centric, it really is more of a combined arms balance...much more-so than battletech on top of being a bit faster and bloodier in terms of combat. At least IMO. :)
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Re: Wardogs or Defiance?

Postby fodder » Fri Apr 24, 2009 12:29 am

I think the most basic difference is scale of play. Defiance AFIAK is designed for 20mm-30mm figs where as War Dogs is designed for 10/15mm and lower. I'm getting into 6mm myself so of course my vote is for War Dogs. The robust vehicle design system allows you to design a balanced army the way that you want. If you want mechs, you can have mechs, but if you have a buddy that's not into giant robos they can do that too. Basically, if you want to to Gear Krieg, but you have a friend that isn't into the walkers. You could still do an alternate history WWII game with one army that doesn't have Walker tech.
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