Any ideas for making tanks different?

Mechanized warfare in the XXXIV Century

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Boneless
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Joined: Sun Jul 29, 2007 4:03 pm

Any ideas for making tanks different?

Postby Boneless » Thu Jan 19, 2012 8:26 pm

Playing with making my force of destruction I noticed that the only thing being a tank does is make you lose an MP. And since MPs go in to the points calc, the points go down and being a tank means nothing. You are a mech with no legs.

Something like "Tanks are immune to Stability checks, but get free pie." I really have no idea.

And tanks should gain an MP over mechs if anything anyway. If legs were a more efficient method of travel than wheels, we'd all commute in cool centipede trains. So trade off could maybe be "Tanks get a better MP multiplier than Mechs, but can't move through anything worse than light forest."

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