Spitting Fire

Squadron-level WW2 aerial combat
go0gleplex
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Postby go0gleplex » Fri Nov 10, 2006 7:20 pm

I like it! :) Looking forward to this... :D

Wish I was able to get the pictures in my head to the computer like that...but I'm more old school pen and paper sketch sort. *wry chuckle*
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mj12games
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Postby mj12games » Mon Nov 13, 2006 4:08 pm

So, if anyone's got a group that can playtest this sucker within the next few days, I'd be appreciative.

Drop me a line at cricket@mj12games.com.
Daniel Kast
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Data cards

Postby mj12games » Wed Nov 15, 2006 4:43 pm

And because I'm a dork, here are two data cards for Spitting Fire; one from the actual game, and one just for fun... :)

files/camel_659.png

files/spitfire_186.png
Daniel Kast
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mj12games
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Postby mj12games » Thu Nov 23, 2006 4:54 pm

REAL close to release on this sucker now... can't wait, so that I can focus on other things again. :)

So if you have any last-minute suggestions on what you'd like to see in a WW2 fighter game, now's the time.
Daniel Kast
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Postby mj12games » Sat Nov 25, 2006 4:37 am

Got to play again today -- this time with 60 planes on the board.

Great fun as far as I'm concerned, even though I got my butt kicked; Jim and Noel will have to speak for themselves.

Not much I would change at this point, so hopefully we can finish it up within the week... maybe?
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Postby thedugan » Sat Nov 25, 2006 6:12 am

cricket wrote:>Got to play again today -- this time with 60 planes on the board.

>Great fun as far as I'm concerned, even though I got my butt kicked;
>Jim and Noel will have to speak for themselves.

>Not much I would change at this point, so hopefully we can finish it up
>within the week... maybe?


I've had my say, hopefully others have had theirs....or will shortly.

You can play 60 planes? wow.....
Becuz I'm da friggin' ART FAIRY - dats why!

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Postby Faustus21 » Sat Nov 25, 2006 12:09 pm

60 planes ? :shock:
That is very impressive, how many players was that with?

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Postby mj12games » Sat Nov 25, 2006 1:51 pm

Faustus21 wrote:60 planes ? :shock:
That is very impressive, how many players was that with?


Just two... or rather, three, with Jim stepping aside for Noel on the Axis side halfway through.
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Postby Faustus21 » Sat Nov 25, 2006 2:57 pm

2 people....

Guess I will need to invest in some new models then.
And look forward to the bomber supplement.

*Imagines doing BoB games with decent amount of bombers*

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Postby mj12games » Sat Nov 25, 2006 3:12 pm

Faustus21 wrote:2 people....

Guess I will need to invest in some new models then.
And look forward to the bomber supplement.

*Imagines doing BoB games with decent amount of bombers*


:D

Exactly what I intend to do...

I see bombers as being used in the game in two ways:

1) As additional aircraft in "fly and die" games. They will have point values like fighters -- and of the bombers I've statted up so far, their costs are equivalent (if not better) than the fighters.

2) In actual bombing runs, where they must maintain formation, speed, and altitude across the board lengthwise. Any bomber that makes it across scores VPs for its side. The point cost of the bomber itself will be reduced appropriately, since its "dogfighting" effectiveness will drop considerably...

I don't know if torpedo and dive bombers should be treated the same way or differently, since I don't know if they had to stay "in formation" like strategic bombers did...
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