by tnjrp on 16 Jun 2009 05:34
Generally, tinkering with activation mechanic is less safe than one might think, especially if it jumps the random/nonrandom border or overloads some unit stat. In any case I wouldn't really go with a trivial alternating activation scheme in any game as I've found it too prone to activation rushing, but of course that's just our group (we spend some years developing and testing a non-random system to alleviate the problem and it's still open to debate...).
Technically, I suppose there isn't much it'll directly affect tho, except for making Commanders rather overtly expensive. The rest of the effects such as individually fielded models gaining usefulness beyond their points are results of the activation system artefacts.