Sirrob01 wrote:Defiance speed seems to be a little odd when you calulate it out (a man moves 4inchs (@ 2m an inch in 5secs) which equates to 5.75..kph)possibly the speeds have been lowered similar to weapon ranges so we're not all running from one side of the battlefield to the other in 1 turn
The weapon range issue most probably plays very much into it, although (assuming your calc above is correct) I don't think 5-6 km/h is anything to particularly sneer at while moving about in rough terrain under battle conditions in full combat gear.
The max move of 14S for ground equates to roughly 20kph, 40kph and 60kph not to bad, but considering some sci-fi vechiles can exceed 100kph even over rough terrain seems a little slow?
Obviously vehicles ought to be faster in some cases, but for the game purposes many of the frames are quite fast enough as it, perhaps even a little too fast for the scale.
Is their some sort of rule of thumb or logrithmic progression to use when converting a vechile who has known top speed of X to defiance inch movement
Not that I know of, and in any case you are limited by the listed frames as there is no public formula to calcutate arbitrary points values from the stat lines. I've certainly never considered this a problem but then again I've never converted a vehicle with a known top speed.