Defiance Speeds?

The sci-fi Universal Skirmish System

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Defiance Speeds?

Postby Sirrob01 on 16 Jun 2009 01:43

Defiance speed seems to be a little odd when you calulate it out (a man moves 4inchs (@ 2m an inch in 5secs) which equates to 5.75..kph)possibly the speeds have been lowered similar to weapon ranges so we're not all running from one side of the battlefield to the other in 1 turn :D ?

The max move of 14S for ground equates to roughly 20kph, 40kph and 60kph not to bad, but considering some sci-fi vechiles can exceed 100kph even over rough terrain seems a little slow?

Is their some sort of rule of thumb or logrithmic progression to use when converting a vechile who has known top speed of X to defiance inch movement eg:

Image

I'm probably just over thinking this and maybe it's just a go with your gut thing but any help or guidance people can provide much appreciated :).
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Re: Defiance Speeds?

Postby tnjrp on 16 Jun 2009 06:03

Sirrob01 wrote:Defiance speed seems to be a little odd when you calulate it out (a man moves 4inchs (@ 2m an inch in 5secs) which equates to 5.75..kph)possibly the speeds have been lowered similar to weapon ranges so we're not all running from one side of the battlefield to the other in 1 turn
The weapon range issue most probably plays very much into it, although (assuming your calc above is correct) I don't think 5-6 km/h is anything to particularly sneer at while moving about in rough terrain under battle conditions in full combat gear.

The max move of 14S for ground equates to roughly 20kph, 40kph and 60kph not to bad, but considering some sci-fi vechiles can exceed 100kph even over rough terrain seems a little slow?
Obviously vehicles ought to be faster in some cases, but for the game purposes many of the frames are quite fast enough as it, perhaps even a little too fast for the scale.

Is their some sort of rule of thumb or logrithmic progression to use when converting a vechile who has known top speed of X to defiance inch movement
Not that I know of, and in any case you are limited by the listed frames as there is no public formula to calcutate arbitrary points values from the stat lines. I've certainly never considered this a problem but then again I've never converted a vehicle with a known top speed.
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Re: Defiance Speeds?

Postby Sirrob01 on 16 Jun 2009 09:46

soldiers and slow moving equipment seem to move about right (actually soldiers move very quick) It was more the fast moving items I was worried about.

But I just went back and re-read the stats more closely when I convert them out they don't make their top speeds in SWSAGA either. The scales are slightly different 1"=1.5m and 1"=2m for defiance so I'll just do a straight square conversion taking into account the square to meter size difference (which on avg means dropping 1 square of movement for each piece of equipment).

Thanks for the help though made me double check the source books as I started to wonder how they coped with vehicles zipping around at 500km/h+
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Re: Defiance Speeds?

Postby smokingwreckage on 19 Jun 2009 11:00

It's more a matter of... well, 28mm is a broken scale for realism. I love 28mm and it looks great, and you can take some time with an individual miniature, but if you want scifi realism probably 6 to 10 mm. Actually I'd love to get into a new scale but I am short of funds :(
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