An update...

Empire-building among the stars

Re: An update...

Postby underling on 11 Jan 2010 23:24

cricket wrote:Okay... I'm still hoping there are others out there who can playtest the current version (HINT HINT) but in the meantime, here are some ideas I have in response to Peter's feedback:

Eh...
Still sounds hideously boring.
Or maybe "heinously boring"...
I guess either one fits. ;)
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Re: An update...

Postby Erik M on 11 Jan 2010 23:32

There must be an element of the unforeseen.
Also armies shouldn't add to space-battles (unless their assault ship has ½ an influence) and vice versa for spaceships.

Not to much random outside player control. Bad weather is one thing, singular solar flares exterminating one player's system is quite another. But misjumps are ok, they are after a direct result of player action.

Misjumps and failed orders are good things to spice things up.

I really would like a copy of the previous TSS. To see what Daniel is up to here. Easier to help then.
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Re: An update...

Postby Enpeze on 12 Jan 2010 13:18

Is it just my browser or have the SS preview files been removed?
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Re: An update...

Postby Erik M on 12 Jan 2010 15:32

Erik M

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Re: An update...

Postby Enpeze on 14 Jan 2010 11:27

ah. thank you. :)
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Re: An update...

Postby Erik M on 18 Jan 2010 06:57

Daniel, don't stop. But we got to get more input on what you think you want.
Right now it's a bit much a railroad. And also more of a combat campaign/boardgame than a player and economic campaign.
I could easily see resources, commodities and marketplace added to spice up why you fight over a specific system.
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Re: An update...

Postby cricket on 18 Jan 2010 16:31

Erik M wrote:Daniel, don't stop. But we got to get more input on what you think you want.

On the contrary, I need more input on what YOU want... I need someone other than Peter to test the game and tell me what works and what doesn't. I have every intention on expanding the game, but I'm not going to start adding stuff to a core that is broken...
Daniel Kast
Majestic Twelve Games
www.mj12games.com
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cricket

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Re: An update...

Postby Erik M on 18 Jan 2010 18:48

Ok. Here's some possible food for thought:

* How is it that you get income for other bases in a system?

* Movement is probably not linear in space.

* With a straight income base there's no real reason to fight over a system. A system must be more than a place to have a base and an army. Energy, resources and factories being three easy to mix and match things to spice it up.

* Assault ships to carry armies. Worth ½ in space and ½ at planet fall.

* Diplomacy, the strict and unforgiving type.
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Re: An update...

Postby Erik M on 18 Jan 2010 20:09

Ok folks, got to help out here... Anyone got a TSS 2nd to sell me?
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Re: An update...

Postby Erik M on 30 Jan 2010 19:18

So, now I got a copy.
It tells me how to use Starmada and Twilight Imperium together. Seem to have the same trouble original Mighty Empires have; ie you can't mix step wise movement/battle with tabletop. It would take forever. Or was that VBAM?

Anyhow...
Warp movement, separate movement and battle phases.
Strategic cards would be fun I think. And some sort of really good reasons why you want a specific system (Ad Astra works as an input).

So howsit going Daniel? Progress?
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