Ironchicken wrote:I have lurked on this thread with interest. I like a lot of the ideas. Generally car games lack the flavour of driving. CarWars never felt like you were driving a car, it was too robotic. I think you have some gems of ideas here.
Well hopefully we'll end up with a system where there's enough detail so that you'll feel like you're maneuvering a vehicle, but not so much detail that you can't run several vehicles in a reasonable amount of time.
Ironchicken wrote:I am going to try and dig out the stuff I was doing a few years ago (little more than a load of principles) and build on some of the excellent stuff suggested above. Hopefully crystalising some of the ideas swimming around in my head into a sensible structure.
Dig 'em out.
The more input we have the better off the rules will be.