Grand Fleets

Naval Combat from 1890-1940

When I got to the ship's side, there seemed to be quite a fair crowd, and they didn't appear to be very anxious to take to the water. I called out to them, "Come on you chaps, who's coming for a swim?" Someone answered, "She will float for a long time yet," but something, I don't pretend to know what it was, seemed to be urging me to get away, so I clambered over the slimy bilge keel and fell off into the water, followed I should think by about five more men. I struck away from the ship as hard as I could and must have covered nearly fifty yards when there was a big smash, and stopping and looking round, the air seemed to be full of fragments and flying pieces.

A large piece seemed to be right above my head, and acting on impulse, I dipped under to avoid being struck, and stayed under as long as I could, and then came to the top again, and coming behind me I heard a rush of water, which looked very like surf breaking on a beach and I realized it was the suction or backwash from the ship which had just gone. I hardly had time to fill my lungs with air when it was on me. I felt it was no use struggling against it, so I let myself go for a moment or two, then I struck out, but I felt it was a losing game and remarked to myself, "What's the use of you struggling, you're done," and I actually ceased my efforts to reach the top, when a small voice seemed to say, "Dig out."

— P.O. Ernest Francis, HMS Queen Mary


Grand Fleets™ is a miniatures game of naval warfare during the age of the battleship. From the ironclads of the late 1800s to the super-dreadnoughts of World War II, players can take command of the ships that altered the course of history.

Great pains have been taken to accommodate a wide range of preferences: hexes or no hexes; any miniatures scale; simultaneous or sequential play — the choices are up to you!

In addition to the basic rules for surface actions between 1890 and 1940, Grand Fleets includes advanced rules for things like time of day, smokescreens, crew quality, and destroyer flotillas. Best of all, you'll never have to wait for "official" publication of your favorite ships: comprehensive, step-by-step guidelines are provided to generate data cards for any vessel that put to sea during the battleship era.

So, raise the battle ensign, sound general quarters, and damn the torpedoes — your destiny awaits!

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Rulebooks

Grand Fleets: Second Edition
MJG-0710 | $14.95

Supplements

Grand Fleets: King & Kaiser
MJG-0711 | $14.95

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Previous Editions

Grand Fleets Rulebook
MJG-0701 | $19.95 14.96