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The basic rules are very
simple. Appendices add options, but even "more complicated" rules are,
fundamentally, kept simple, so the increase in complexity created by
adding a rule is very, very small. Adding all the options makes a
medium-complexity wargame that is still very easy to play. I was impressed
at how hard the designers worked at this. New rules add tactical options
without overwhelming the game, while the basic game still has a wealth of
potential tactics, in ship selection and gameplay.
--
Kirt
Dankmyer,
The
Gaming Outpost
Read
the complete
review of Starmada
Just
to add my $.02 -- I've really been enjoying Starmada. The
most flexible and customizable starship combat system I've ever seen, and
at a great price.
--javelin98
Starmada is well worth buying - and I say this as a publisher of a not-quite-competing product. For space combat, it's effectively supplanted Full Thrust for me when I want something that's "build and bash".
--Ad Astra Games
Overall, we think it beats FT hands down. So there.
--Steve Oram, Brigade Models
I
recently ran a [sci-fi RPG] ... but I always disliked the starship combat
rules that came with the game. So I tinkered and I tweaked and sure
enough, I was able to adapt Starmada to the RPG and
integrate it without problem. Just wanted to say that ... a little effort
to adapt Starmada to your game can garner some pretty cool
results.
I do appreciate that it has a ship construction model at its core, so that it isn't as prone to the wild craziness that comes with a Trip to Munchkinland in other game systems where the sky is the limit.
--Tyrel Lohr
I
never cease to be amazed by what this game can do...:)
--Alex
Hanna
Immediately after I first picked up the
Starmada Compendium,
I was impressed with the versatility and elegance of the rule set. ... As
my game group gathered for our regular session last Sunday, Starmada
was met with the customary scepticism with which my group typically greets
new game systems. After an afternoon of gaming, however, we had
universally annointed your game our new favorite.
--
Galen Theis
Easily
the best tabletop starship combat sim available on the Internet ... an
easy-to-learn game designed with the philosophy that fighting in space
should be fun, not tedious.
--
Tony
Bruno
...
the best starship combat system around ... The main feature of Starmada
that I like is the simplicity of the system that doesn't sacrifice
richness of play. With this system, you can easily send fleets of 30+
ships or more into combat and not have too much trouble recordkeeping. Try
doing that with SFB (my head hurts just thinking about it)
... For me and my group, the real fun of Starmada is constructing your own
ships ... There's nothing more fun than watching a fleet of my own
creation win a battle.
--
Eric
Garvue
I
would describe Starmada as the GURPS of space
combat systems ... the generic nature of Starmada allows for
space battles between any level of ship technologies and methodologies.
--
Chad
Wilson
Objectively I can say that a while ago "great generic space rules" were always synonimous with FT, but now I think that while FT will always remain a classic, S:X has somewhat taken over the title.
--Dr. Evil
I like
it. While I have a few quibbles with design choices (like limiting ships
to three batteries), I'm impressed with the breadth of the game.
Especially, the level of design and customization possible.
--
Mike Ryan
The
rules are well written and allow a group of friends to play a game to
completion in several hours.
--
Adam Newsom
...the
best set [of shipbuilding rules] I've seen, leading to very balanced
battles and the ability to make just about any ship you can imagine.
--
Demian
Rose
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