Grand Admiral

Fleet Combat in the Age of the Battleship

Individual size is needed, for specific reasons; numbers also are necessary. Between the two opposing demands there is doubtless a mean of individual size which will ensure the maximum offensive power of the fleet; for that, and not the maximum power of the single ship, is the true object of battleship construction. Battleships in all ages are meant to act together, in fleets; not singly, as mere cruisers.

— Alfred Thayer Mahan

If we had less statemanship we could get along with fewer battleships.

— Mark Twain


Grand Admiral™ is the collective name for Majestic Twelve Games' series of large-scale board games simulating naval combat during the age of the battleship.

Emphasizing simple game mechanics and fast gameplay without sacrificing historical accuracy, each entry in the Grand Admiral line stands alone. However, the core game mechanics remain constant, allowing players to combine ships from different products to create new scenarios and explore any number of "what-if" situations.

Although designed as a hex-n-counter board game, Grand Admiral can be easily adapted to tabletop play using any scale of naval miniatures. So, raise the battle ensign, sound general quarters, and damn the torpedoes — your destiny awaits!

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Products

Grand Admiral: Flashpoint Orange
MJG-0721 | $19.95

Grand Admiral: Castles of Steel
MJG-0722 | $24.95

Related Products

Grand Fleets: Second Edition
MJG-0710 | $14.95

Grand Fleets: King & Kaiser
MJG-0711 | $14.95